Menu:
1. Ten Primary Keyboard and Camera Control Actions.
2. Keyboard and Mouse actions for the Camera.
2.1.1: Change the Speed for Keyboard.
2.2.3: Move camera forwards/backwards.
2.3: Other Navigation and View Options.
2.4: Change Camera View of model for a Standard View.
3. Other Keyboard and Mouse actions.
4. Camera Control using the Camera Cube.
5. Camera Types.
(Windows interface and keyboard, Mac: replace Ctrl key with the Mac Command (⌘) key )
For Mac see also:
- Knowledge Base: Camera, Keyboard and Mouse actions in Lumion View for Mac
1. Ten Primary Keyboard and Camera Control Actions:
The Camera and keyboard use a few of the same keys as in Lumion.
| The View Help screen has all the information on camera and keyboard actions. We'll also provide them here along with any further information you may need. |
Windows edition:
Mac edition:
The inputs are currently bound to the following>
2. Keyboard and Mouse actions for the Camera:
Win editions: 10 main actions.
Mac edition: check with the summary above and in the Help screen.
2.1: Keyboard Navigation
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| W | Move camera forward. |
| S | Move camera backward. |
| A | Move camera left. |
| D | Move camera right. |
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| Q | Move camera up. |
| E | Move camera down. |
(The navigation keys are currently not supported.)
2.1.1: Change the Speed for Keyboard
| SHIFT + Keyboard (W,S,A,D) | Fast. |
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SHIFT + SPACEBAR + Keyboard (W,S,A,D) |
Maximum speed. |
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SPACEBAR + Keyboard (W,S,A,D) |
Slows down movement. |
Applies only to WASD keys.
2.2: Mouse Control
2.2.1: Look around
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RIGHT MOUSE BUTTON + Move mouse |
Look around. |
2.2.2: Pan
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MIDDLE MOUSE BUTTON + Move mouse |
Pan camera. |
2.2.3: Move camera forwards/backwards
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MOUSEWHEEL Froward/Back |
Move camera forwards/backwards. Changes Field of View (Zooms In or out to the model). |
2.3: Other Navigation and View Options:
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CTRL + H |
Reset camera pitch to horizontal viewpoint. |
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O + RIGHT MOUSE BUTTON + Move mouse |
Orbit the camera around the model. |
2.4: Change Camera View of model for a Standard View
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1, 2, 3, 4, 5, 6, 7, 8, 9 |
Switch between the standard camera views, or use the Camera/View Cube: 1: Front 2: Back 3: Left 4: Right 5: Top Mid-points: 6: Left and Front from Top 7: Right and Front from Top 8: Left and Back from Top 9: Right and Back from Top Note: the keys are the number keys and not the numPad keys |
See Also: Camera Control using the Camera Cube.
3. Other Keyboard and Mouse actions:
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CTRL + Up or Down navigation keys UP/DOWN |
Sun: Change the height of the Sun. |
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CTRL + Up or Down navigation keys UP/DOWN |
Sun: Change the Heading (Orientation) of the Sun. |
See Also:
- Knowledge Base: All About View: Working in the Lumion View Editor
Wanting a different Set of keys?
Whilst the developers understand that there are other keyboard keys that users might use in SketchUp and other 3D CAD or software, it was important to first use these camera/key combinations.
If you wish to provide feedback please do so via the internal Feedback option in Lumion View:
4. Camera Control using the Camera Cube
There are also some further View Control tools.
Use this easy to use Camera Cube to go to the Standard Views:
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| Click and hold left mouse button down to move/rotate the Camera Cube to re-position the view of the camera for any view. |
For keyboard, see also: Change Camera View of model for a Standard View
Works for both Orthographic and Perspective cameras.
Example: Front
Example: Top right:
5. Camera Types:
5.1: Camera Sync - On/Off
Start and stop the real time sync of the camera between your SketchUp CAD application.
5.2: Camera Projection: Perspective or Orthographic
Toggle/change between a Perspective camera view or an Orthographic view for the camera.
5.2.1: Switch to Orthographic or Perspective
Switch from Perspective to Orthographic:
Switch from Orthographic to Perspective:
6. FAQ:
6.1: Why does the camera not change views when I use the keyboard and not the View Cube?
The keyboard currently uses only the number keys. The numPad keys are not used, but this may change for a future update.
Refer to section 2.4: Change Camera View of model for a Standard View.
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